
Mobile model
Run it from home or a small office and teach in schools, community centers and events. Typical launch in 1 to 2 months.
Franchise opportunity
Run camps, school programs and parties with a proven curriculum, full training and a brand trusted in 62 countries.

Bricks 4 Kidz is not one product or one revenue channel. It is a flexible STEAM education business you shape around your market.
Both models run the same programs and curriculum. Choose the one that fits your budget, area and pace.

Run it from home or a small office and teach in schools, community centers and events. Typical launch in 1 to 2 months.
A branded space of about 100 sqm for weekly classes, camps and parties. Typical launch in 2 to 3 months.
School terms, holidays, weekends and company calendars all bring work.

After-school classes, year-long in-school STEAM Labs taught by school staff, and field trips.
Summer, winter and robotics camps that fill up and bring families back every holiday.
Weekend build parties with steady demand and strong margins.
Live online classes and homeschool groups.
Team building, CSR programs and corporate events for companies in your territory.
Festivals, mall activations, and sessions with senior homes and NGOs.

Own a protected territory and run the programs yourself or with a small team of teachers.
Hold exclusive rights for a country or region, run your own centers and earn from the unit franchisees you recruit and support.

The systems, lessons and people are already in place, so you can focus on growing the business.
Five days of initial training, then 90 days of hands-on guidance while you launch.
Over 2,500 hours of STEAM lessons for ages 3 to 13+, from first builds to robotics, drones and AI.
A dedicated team for social, online and print, plus a list of every school in your territory.
Online sessions through the year and an annual conference with owners from around the world.

“I wanted to do something that I had autonomy over, but I didn't want to have to create everything from scratch.”
Caroline Cobb
Franchise owner, United Kingdom
“It is rewarding to run a business that is both profitable and genuinely impactful in the community.”
Tim and Kristi Walker
Franchise owners, Washington, USA
“It can be tailored to all ages and abilities, and it's incredibly flexible.”
Barbara Simington
Franchise owner, Northern Ireland
A short conversation about your goals, background and the area you have in mind.
See how the business runs, the programs you would offer and the support behind them.
A short, non-binding form plus your CV and postal code so we can review your territory.
Walk through the Franchise Disclosure Document, the investment and projections for your area.
Meet the leadership team and see the curriculum and systems up close.
Sign your agreement, complete training and open your doors.
It depends on your country, territory size and model. Our franchise team walks you through the full investment and projections once we understand your plans. Talk to Olivia or request a call back to get the figures for your area.
No. Training covers the curriculum and how to run classes, and many owners hire teachers to deliver programs while they grow the business.
Yes. The mobile model runs from home or a small office, and you teach at schools, community centers and events. A Creativity Center is optional.
A mobile franchise typically launches in 1 to 2 months. A Creativity Center usually takes 2 to 3 months.
A master franchisee holds exclusive rights for a country or region. You can run your own centers and earn from franchise fees and royalties as you recruit and support unit franchisees.
No. LEGO® and DUPLO® are registered trademarks of the LEGO Group, which does not sponsor, authorize or endorse these programs.
Talk to us today
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